*Deceased* Dragoneye Jim

Human arcanist

Description:

Male Human Arcanist 1

Init + 2; Senses Perception + 4

Defense
AC 12 touch 12 flat-footed 10
hp 9
Fort +3 Ref +2 Will +2

Offense
Speed 30 ft.
Melee +0

Special Attacks
Spells prepared each day (CL 1st; concentration + 4)

zero-level: 4
first-level: 2

STATISTICS
Str 13, Dex 14 Con 14 Int 17 Wis 11 Cha 12
Base Atk + 0; CMB +1 ; CMD 12

Traits:
Trait 1: Magical Lineage: Shocking Grasp
Trait 2: Resilient (+1 Fort)
Campaign: Ancient Explorer

Feats:
Human: Skill Focus: Perception
1st: Extra Exploit:
3rd: Eldritch Heritage: Draconic
5th: Intense Spells
7th: Spell Specialization: Lightning Bolt
8th: Skill Focus: ?
9th: ?

Exploits:
1: Potent
From feat-Metamagic Knowledge (Reach Spell)
3: See Magic
5: School Understanding-Teleportation
7: Bloodline: Arcane
9: ???
11: Greater Metamagic Knowledge

Skills (6/level):
Bluff +1, Climb + 1, Diplomacy +1, Knowledge (history) + 8, Knowledge (local) +7, Knowledge (nature) +7, Perception +4, Profession (sailor) +4, Spellcraft +7, Swim +1, Use Magic Device +0

Languages: Common, Draconic, Osiriani, Polyglot, Cyclops

Gear

Traveller’s outfit
Spellbook
Spell component pouch
Belt pouch
-4 gold
-2 silver
Dagger
Quarterstaff
Chest, medium
-hammock
-blanket
-soap
-empty sack
-empty scroll case
-canteen
-ink and quill

Bio:

Spellbook:

0s: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

1s: Alter Winds, Feather Fall, Mage Armor, Shocking Grasp, Vanish, Windy Escape

Spells normally prepared:

daze, detect magic, electric jolt, open/close
Alter winds, shocking grasp

*Deceased* Dragoneye Jim

A Jolly Rogers Tale: Skull & Shackles Kevtor RKraus