A Jolly Rogers Tale: Skull & Shackles
Barefoot Samms Toppin
Male or female warrior 2
Init + 2; Senses Perception + 1
AC 12, touch 12, flat-footed 10 (+ 2 Dex)
hp 11 each (2d10)
Fort + 3, Ref + 2, Will – 1
Speed 30 feet
Melee cutlass* + 3 (1d6 + 1/18–20) or
dagger + 3 (1d4 + 1/19–20) or
sap + 3 (1d6 + 1 nonlethal)
Ranged dagger + 4 (1d4 + 1/19–20) or
throwing axe + 4 (1d6 + 1)
During Combat pirates fight according to their loyalties. They always look out for themselves first, but aid those they are helpful to next.
Morale: A pirate withdraws from combat when reduced to 6 hit points or fewer, and flees when reduced to 3 hit points or fewer.
Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8
Base Atk + 2; CMB + 3; CMD 15
Feats Athletic, Skill Focus (Profession [sailor])
Skills Climb + 7, Intimidate + 4, Perception + 1, Profession (sailor) + 6, Stealth + 3, Swim + 7
Other Gear throwing axe, cutlass*, dagger, sap, basic pirate clothes*, personal effects such as cheap earrings, leather belt, lucky rabbit’s foot, hat with a parrot feather plume, etc.
A former fisher-woman from the Sodden Lands who never wears shoes.