A Jolly Rogers Tale: Skull & Shackles
Male human fighter 2
N Medium humanoid (human)
Init – 1; Senses Perception – 2
AC 9, touch 9, flat-footed 9 (– 1 Dex)
hp 24 (2d10 + 9)
Fort + 5, Ref – 1, Will – 2; + 1 vs. fear
Defensive Abilities bravery + 1
Weaknesses blind in one eye
Speed 30 feet
Melee unarmed strike + 5 (1d3 + 3 nonlethal) or club + 5 (1d6 + 3)
Ranged barrel + 1 (1d6 + 3) or club + 1 (1d6 + 3)
During Combat Owlbear fights with his fists, dealing nonlethal damage until reduced to 15 hit points or fewer (see Morale below). If grappled, he attempts to break the grapple, but goes to back to using his fists as soon as he is free.
Morale If Owlbear is reduced to 15 hit points, Plugg hurls a club in his direction. Owlbear naturally picks up the club and continues the fight with the weapon. If reduced to 10 hit points or fewer, Owlbear cries and tries to back away, but is pushed back into combat by Plugg and his mates.
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk + 2; CMB + 5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw Anything, Toughness
Skills Climb + 8, Intimidate + 8
Other Gear handful of live crabs
Blind in One Eye (Ex) A character who makes a DC 10 Perception or Sense Motive check notices that Owlbear is blind in his left eye and very slow. If his opponent notices this and attempts to fight Owlbear from that side, that Character can make a DC 10 Acrobatics or Bluff check each round to easily avoid Owlbear’s clumsy blows.
Simpleton and “pet” of Mr. Plugg.
Creepy dude in the hold.
Owlbear Hartshorn is a large man with meaty fists. He’s a bit simple, and the rest of the crew enjoys having a laugh at the poor fellow’s expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs,breaking the shells with his teeth and fingers, and his shaved skin still shows signs of the tarring and feathering the crew gave him as a cruel joke not so long ago.