Tangata Kohuru

Barbarian 1/Druid 3

Description:

Tangata Kohuru
Barbarian 1/Druid (Shark Shaman) 3
N Human
Initiative + 4, Senses Perception + 9

Defense
AC 18 touch 12, flat-footed 15 (10 + 4 armor, + 2 dex + 1 prowess + 1 Xmas Tree)
HP 46 (27 + 12 Con + 4 Toughness + 3 FC) [+ 10 per level]
Fort + 8, Reflex + 4, Will + 6

Offense
Speed 30 ft (40 w/o armor)
Melee MW Whalebone Club + 7/1d10 + 4 (x2) [bludgeoning]
• -Rage-power attack + 9/1d10 + 10/x2)
Magic Short Sword + 7 (+ 9) 1d6 + 3 (+ 5) [piercing]
Boarding Axe + 6/1d6 + 3 [piercing/slashing]
Armored Gauntlet + 6/1d6 + 3
Ranged Short-bow + 5/1d6 (30’ range)

Stats
[Rolls: 11, 12, 15, 16, 12, 14]
17 Str 14 Dex 16 Con 12 Int 15 Wis 11 Cha

Feats Power Attack, Toughness (human), furious focus

Trait
• Bred for War (+ 1 Intimidate, CMB)
• Reactionary (+ 2 Initiative)
• Campaign: Besmara’s Blessing (+ 1 Prof-Sailor & Perception)

Skills (4 + 1 Int + 1 human)
Acrobatics + 8 (5), Climb + 9 (6), Intimidate + 8, Knowledge-Nature: + 9, Perception + 9, Profession-Sailor + 9, Survival + 9, Swim + 9 (6)

Barbarian Abilities Rage (6 rounds), Fast Movement

Druid Powers
Nature Bond: Domain (Strength)-Ferocity
-Granted Powers-Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals damage + 1/2 cleric level (min + 1) 5/day (Domain Spells: 1st—enlarge person)
Shark Totem 3 minutes/day (standard action)
Choose one:
-movement (can breathe water, swim speed 30 feet)
-senses (scent 30 feet, scent 90 feet in water)
-natural weapons (bite 1d6 for a Medium shaman)
-shark skin (+ 2 natural armor, creatures grappling the shaman take 1 point of slashing damage per round of grapple)
—While using totem transformation, the shark shaman may speak normally and can cast speak with animals (fish only) at will.
Trackless Step

Spells
0-level (4): Create water, detect magic, enhanced diplomacy, dancing lights
1st-level (3): Shileliegh, Produce Flame, Domain-Enlarge Person
2nd-level (2): Barkskin x2, Domain-Bull’s Strength

Gear
Armor: Hide Armor
Weapons: MW great club, magic short sword, MW short-bow, spiked gauntlet, dagger, boarding axe
Other: Water skin, Backpack (2), climber’s kit
bandolier: alchemist fire x2, antitoxin
Jewelry: gold earring (30 gp)

Table I: Universal Bonus Progression by Character Level
1. -
2. Str + 1 (17)
3. Con + 1 (16), Prowess + 1
4. AC + 1, Saves + 1 (+ 1 Wis)

Bio:

Tentative Feat Plan
• 1-Power Attack, Toughness (human)
• 3-Furious Focus
• 5-Extra Rage?
• 7- Natural Spell
• 9-Powerful Shape

Possible Feats: Extra Rage Power-Reckless Abandon (if I took a second level of Barbarian), Reckless Rage, Shaping Focus (if I took more levels in Barbarian)
Retrain Toughness?

Table I: Universal Bonus Progression by Character Level
1. -
2. Str + 1 (17)
3. Con + 1 (16), Prowess + 1
4. AC + 1, Saves + 1 (+ 1 Wis)

5. Str + 1 (18)
6. Con + 1 (17), Bite + 1
7. AC + 1, Saves + 1, Prowess + 1
8. Str + 1 (19), Wis + 17 (+ 1 Wis-18)
9. Bite + 1, [2nd Attack] +1, Prowess + 1
10. AC + 1, Saves + 1
11. Str + 1 (20), Con + 1 (17), Wis + 1 (18), Prowess + 1
12. AC + 1, Bite + 1, [2nd Attack] + 1
13. Str + 1 (21), Saves + 1, Prowess + 1
14. Con + 1 (18), AC + 1, [2nd Attack] + 1
15. [1st Ability] + 1, [2nd Ability] + 1, [3rd Ability] + 1, [1st Attack] + 1, Prowess + 1
16. [1st Ability] + 1, [2nd Ability] + 1, [3rd Ability] + 1, AC + 1, Saves + 1
17. [1st Ability] + 1, [2nd Ability] + 1, [3rd Ability] + 1, AC + 1, Prowess +1
18. [1st Ability] + 1, [2nd Ability] + 1, AC + 1, [1st Attack] + 1, [2nd Attack] + 1, Prowess + 1
19. [1st Ability] + 1, [2nd Ability] + 1, [3rd Ability] + 1, AC + 1, Prowess + 1
20. [1st Ability] + 1, [2nd Ability] + 1, [3rd Ability] + 1, AC + 1, [2nd Attack] + 1, Prowess + 1

Tangata Kohuru

A Jolly Rogers Tale: Skull & Shackles Kevtor doddwaco