A Jolly Rogers Tale: Skull & Shackles
The Devil Fish
Three masted sailing ship
(needs an update)
Squares 3 (30 ft by 90 ft) Cost 10,000 gp
AC 2 Hardness 5
HP 1479 (Sails 360)
Base Save +6
Max Speed 90 ft (wind) Acceleration 30 ft
CMB +8 CMD 18
Ramming Damage 8d8
4 Light Ballistas (Sterncastle) 3d8 dmg, 19-20/x2 crit, 120 ft range; crew 1, Aim 0 rnds, Loading 2 rnds
29 ballista bolts
Propulsion Wind or Current
Sailing Check Profession (Sailor)
Control Device Steering Wheel
Means of Propulsion 90 squares of sails (three masts)
Cargo/Passengers 150 tons (15 pts of Plunder) / 120 Passengers
Extra sails (small mast)
This massive sailing ship has one to four masts (usually two or three) with either square or lateen sails. Often they have raised forecastles and sterncastles. Sailing ships are primarily used for ocean travel. Most merchant ships, and many military and pirate vessels are sailing ships of one type or another. Sailing ships come in a variety of different designs, including barques, brigantines, caravels, carracks, larger cogs, frigates, galleons, schooners, sloops, and xebecs. A sailing ship with four masts and outfitted with siege engines is often known as a man-o’-war.
Weapons: Up to 20 Large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship, or up to six Huge direct-fire siege engines in banks of three on the port and starboard sides of the ship. These siege engines may only fire out the sides of the ship that they are positioned on and cannot fire toward the forward or aft sides of the ship.
In addition, up to two Large or one Huge direct-fire or indirect-fire siege engine may be positioned on both the forecastle and sterncastle of the ship. These siege engines can be swiveled to fire out the sides of the ship or either forward or aft, depending on their position.